# This file overloads the data loaded from the CD/HD cache system from a very				
# low level.  Given a object type, it will return the index in"				
# anim2.mul/anim3.mul/etc the game should use instead of art from anim.mul				
#				
# The maximum value for an index is 2048.				
#				
# <Object> <LBR version (anim2)> <AoS version (anim3)> <AoW version (anim4)><Mondain version (anim5)>				
#				
